Sample lists

Just like Note lists samples are organized into lists. The sample list system can be used to create sequences of samples or to rearrange slices of a sample into something new. Several sound engines use samples for creating sounds:

See also

For more info about supported file types and loading files see Projects and files.

Using sample lists

With the exception of Granular, sound engines pick one sample from the sample list per triggered note. When the next note is triggered, a new sample is picked from the sample list according to the note sel parameter of the pulse that triggered the note (see Note selection).

To use a sample list in a sound engine that supports samples set samples to the desired sample list.

Sample list editor

Sample lists are edited using the sample list editor which can be opened and closed by pressing samples. When the sample list editor is opened it shows an overview of all sample lists. On the left you see the names of the sample lists and on the right is a preview of the contents of the highlighted sample list. Sample lists are identified by name and are sorted by their ASCII code: 0→9, A→Z and then a→z.

../_images/samples-list-view.png
  • X scrolls through the lists.

  • yes opens the highlighted list so it can be edited.

  • edit opens a menu with additional functions (see Editing functions).

Editing sample lists

In the list editing view a single list is shown with the beginning of the list above and the ending of the list below. On the left is the selection check mark and the sample file name. To the right is a horizontal bar showing the start and end points, next to that the rate, then the dBFS value and finally three extra options: pitch tracking, looping and start from zero. In the bottom half of the screen is the waveform of currently highlighted sample and the exact start and end values.

../_images/samples-sample-editor.png
  • X scrolls through the samples in the list.

  • Y changes the value that is blinking.

  • Pressing and turning X changes what value edited.

  • + and - moves the highlighted sample up or down in the list.

  • shift selects the highlighted sample to apply Editing functions to.

  • edit opens a menu with additional functions (see Editing functions).

Each sample in a sample list has the following parameters:

  • start sets where a sample starts playing.

  • end sets where a sample stops playing (or if looping is enabled will jump back to start).

  • rate sets the base speed / pitch at which a samples plays.

  • dBFS can be used to adjust the individual loudness of samples in a list.

These values can be edited by pressing and turning X to select what value is edited, and turning Y to change the selected (blinking) value, similar to how notes are edited in the note list editor.

The following options can be set using the top row of black buttons on the numpad:

  • pitch tracking will adjust the speed / pitch of a sample to match the current note.

  • looping makes a sample loop from start to end for as long as the sound engines amplitude envelope is open.

  • start from zero will make the sample play from the beginning of the sample once and if looping is enabled continue looping from start to end.

Numpad mapping:

shift

pitch_tracking

looping

start_from_zero

files

edit

-

-

-

samples

no

-

-

-

FX

yes

-

-

-

settings

pattern

note_list

cue

morph

clock

Tip

To quickly enable/disable pitch tracking, looping and/or start from zero for multiple samples hold down the corresponding button while scrolling through the list with X.

Note

pitch tracking adjusts the playback speed of a sample to match the pitch of the current note. To do this it needs to know the pitch of the sample which is determined by looking at the last part of the filename. Add the following at the end of a sample’s filename:

  • The key: A, B, C, D, E, F or G (upper or lowercase)

  • A flat or sharp: b or # (optional)

  • the octave: a number between 0 and 9

For example:

  • piano-C#4.wav

  • piano-c#4.wav

  • 808-kick-A1.wav

If no pitch could be determined from the filename it is assumed the sample has a pitch of 440 Hz. The sample’s pitch can also be manually corrected using the rate parameter.

Editing functions

The sample list editor includes several handy editing functions that can be accessed by pressing edit.

Some functions can either be applied to the complete list or on a selection of the list. Sample are selected by pressing shift and multiple samples can be quickly selected by holding down shift while scrolling through the list with X. If no samples are selected, the function applies to the whole list.

Copy samples

Sample lists or selections of samples can be copied and inserted into any list at any position:

  • Open the list that you want to copy from.

  • (optional) Select a range of samples with shift.

    ../_images/samples-copy-selection.png
  • Press edit to open the editing menu.

  • Scroll to copy samples and press yes.

    ../_images/samples-copy-menu.png
  • Scroll to the list that you want to copy to and press yes to confirm.

    ../_images/samples-copy-target-list.png
  • Set the position at which the copied samples are inserted with X.

    ../_images/samples-copy-position.png
  • Press yes to confirm and copy the samples to the selection position.

Recording audio

Audio can be recorded from:

  • audio inputs 1-4 (mono or as stereo pairs)

  • tracks 1-5 (channel 1+2 as stereo pair)

  • audio outputs 1+2 as stereo pair

To start recording a new sample:

  • Press samples to open the sample list editor.

  • Press edit to open the editing menu.

  • Scroll to record audio and press yes.

  • Select the recording source with X.

  • Press yes to start recording.

While recording is active an overlay is shown with a VU meter (that flashes to indicate when it almost clips). To stop recording:

  • Press samples to open the sample list editor.

  • Press edit to open the editing menu.

  • Scroll to stop recording and press yes.

  • If you want to directly use the recorded audio in a sample list press yes to load it, otherwise press no.

Audio recordings are stored in the folder recordings with a randomly generated file name.