Assignable modulators

In addition to the amplitude envelopes hardwired into the sound engines the PolyPulse offers a per-voice / channel assignable modulation system. Currently modulators can be assigned to parameters of the following systems:

  • Sound engines

  • Audio effects

  • Other modulators

Multiple modulators can be assigned to a single parameter, but a modulator can only have a single destination. Most modulators can be triggered by the start of a note or reset and modulators have a range control.

Note

In theory hundreds of modulators can be assigned at the same time. In practice it is more likely that you will be limited by not being able to keep track of all modulators, long before running out of memory and CPU.

_images/mod-assigned.png

The ~ before a parameter value indicates a modulator is assigned to it.

After a modulator is added its parameters can be found in the same place as the Sound engines envelopes. Use X to scroll through the list of envelopes/modulators.

_images/per-voice-lfo.png

Each modulator has three parameters controlled with the encoders next to X and can have up to 3 additional parameters assigned to the upper three black keys on the numpad.

Numpad mapping:

shift

parameter_1

parameter_2

parameter_3

files

edit

-

-

-

samples

no

-

-

-

FX

yes

-

-

-

settings

pattern

note_list

cue

morph

clock

Adding a modulator

To add a modulator to a parameter:

  • Hold edit and press the encoder corresponding to the parameter you want to modulate.

  • Select add modulator. If this option is not present in the menu this parameter can’t be modulated.

  • Select the modulator type.

Removing a modulator

To remove a modulator:

  • Hold edit and press the encoder corresponding to the parameter from which you want to remove a modulator.

  • Select remove modulator. If this option is not present in the menu this parameter currently has no modulators assigned.

  • Select the modulator that you want to remove.

Note

If you change the sound engine on a track any modulators still assigned to the previous sound engine are not automatically removed.