Resonator

The resonator sound engine uses physical modeling techniques to create organic sounds. Two sound sources are available as exciters for two resonators.

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Exciters

Two sound sources can be used simultaneously as input for the resonators:

  • The (white) noise source has a low-pass filter and ratcheting envelope:
    • noise vol sets the volume of the noise oscillator.

    • noise filt sets the low-pass filter cutoff frequency.

    • ratchet sets the amount of ratcheting applied to the envelope.

  • The sample exciter can play sample lists and also has a low-pass filter:
    • smp vol sets the volume of the sample player.

    • smp filt sets the low-pass filter cutoff frequency.

    • samples sets the sample list from which a sample is picked for each new note.

See also

See Sample lists for more information about working with samples.

Resonators

The exciters are fed into the two resonators: the positive resonator which sounds more like a sawtooth wave, and a negative resonator which will sounds more like a square wave.

  • pos decay and neg decay set how long the resonators will resonate, with 0% being no resonance and 100% being near infinite resonance.

  • dampening sets how quick higher frequencies are attenuated in the resonators. A low value means there is very little attenuation while high values will make the higher frequencies will disappear faster.

  • pos/neg mix sets the output mix between both resonators with 0% being only the positive resonator and 100% being only the negative resonator.

  • bit depth sets the bit depth of the resonators. Lower values will apply more digital erosion of the resonating signal and result in a shorter overall decay time, while a value of 32 results in no digital erosion.

Warning

Due to the resonating nature of this sound engine it is recommended to add a limiter or compressor in the audio effects chain to limit unexpected peaks, which are likely to occur when using long and/or pitched samples.